Origin Story

Founder creating CaseRace

A real picture of the founder creating CaseRace

CaseRace began with a simple truth: most business meetings are painfully unproductive.

I asked myself—why should "dead time" in the workplace be wasted? Instead of scrolling social media or pretending to take notes, why not play something that sharpens your business instincts, connects you with colleagues, and makes you a little more prepared for the real challenges of work?

That's how the daily case study game was born. But CaseRace quickly grew into more than just one game. It became a suite of fast, engaging business challenges designed to solve two universal problems at work:

  • Boredom — Turn dead time into skill-building time
  • Disconnection — Compete with colleagues, track progress, build community
"None of this would exist without generative AI. I'm not a software engineer by trade, yet over the past two years I've built working prototypes, refined gameplay, and expanded the platform almost entirely by leaning on large language models."

Built with AI, for Real Work

Every time a frontier lab released a new breakthrough, CaseRace leveled up—whether in gameplay design, code generation, or the creative spark behind the cases themselves.

So yes, CaseRace is something you can play while stuck in a long meeting. But it's also something more:

  • A living experiment in what happens when you use the workplace itself as a playground for generative AI
  • A real-time testbed for learning, testing, and pushing boundaries
  • Proof that anyone can build with the right tools and relentless curiosity

CaseRace is as much my classroom as it is your game. And that's what makes it fun.